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a/Assets/Scripts/Chapter2.cs b/Assets/Scripts/Chapter2.cs new file mode 100644 index 0000000..e1436f4 --- /dev/null +++ b/Assets/Scripts/Chapter2.cs @@ -0,0 +1,310 @@ + + +using NUnit.Framework; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using System.Text; +using UnityEngine; + +public class Chapter2 : MonoBehaviour +{ + // const readonly + // const ⺻ static ׸ ⺻ 밡 + const int MyConstInt = 1000; + readonly List ints = null; + + private decimal myDecimal1, myDecimal2; + // get ȭ + public decimal MyDecimal => myDecimal1 * myDecimal2; + // get,set ȭ + public int MyProperty { get; set; } = 2025; + // + public decimal MyDecimal2 + { + get => myDecimal1; + private set => myDecimal1 += value; + } + + void Start() + { + Panda panda1 = new Panda("Bao Bao"); + Panda panda2 = new Panda("Mei Xiang"); + Panda panda3 = new Panda("Tian Tian"); + Debug.Log("Panda Population: " + Panda.Population); + + int a = int.MaxValue; + Debug.Log("Max Int: " + a); + //int b= checked(a + 1); // ÷ο ߻ ߻ + //int b = unchecked(a + 1); // ÷ο ߻ ߻ + int b = a + 1; // ⺻ unchecked + + Debug.Log("Overflowed Int: " + b); + + decimal c = decimal.MaxValue;// 10^28 -1 //Ȯ double 10 + double e = double.MaxValue;// 10^308 -1 // εҼ 꿡 + float d = float.PositiveInfinity;// Ѵ + Debug.Log("Max Decimal: " + c); + Debug.Log("Max Double: " + e); + Debug.Log("Positive Infinity Float: " + d);// Infinity + + + bool isRaining = false; // 1Ʈ Ѵ + BitArray bits = new BitArray(1);// 1Ʈ + bits[0] = true;// ⺻ false + Debug.Log("Is it raining? " + bits[0]); + + StartCoroutine(WaitAndPrint()); + + Debug.Log("Here's a tab:\t "); + string filePath = @"C:\Users\Username\Documents\UnityProjects";// ̽ @ȿ ڰ Ϲ ڷ ó + Debug.Log("File Path: " + filePath); + string multiLine = @"This is a +multi-line string. +It preserves line breaks and ""spaces""."; + Debug.Log("Multi-line String: " + multiLine);// ̽ ''' ''' ٵ " ι + + // $ ϸ + string testTxt = $@"This is a test file path: +{filePath} +And here's a tab character:\tEnd of tab."; + Debug.Log("Test Text: " + testTxt); + + // [,] [][] + + // 迭 ( ũ 簢) + int[,] rect = new int[2, 3]; + rect[0, 0] = 1; + rect[1, 2] = 9; + + // ׵ 迭 (ึ ̰ ٸ ) + int[][] jagged = new int[2][]; + jagged[0] = new int[3]; // 3 + jagged[1] = new int[1]; // 1 + jagged[0][0] = 1; + jagged[1][0] = 9; + + // static ʵ 迭 ⺻ 0 ʱȭ + Debug.Log("Static Int: " + staticInt); + Debug.Log("myArrar 5: " + myArray[4]); + // string null ʱȭ + + decimal myD = default(decimal); // 0 //default + decimal myD2; + Debug.Log("Default Decimal: " + myD); + //Debug.Log("Default Decimal 2: " + myD2);// ݵ ʱȭ ؾ + + //Ű躯 ϴ° ƴ ϴ° ִµ Է ref, out + // out ϸ ȯ 䳻 + int refValue = 10;// ref ݵ ʱȭ ؾ + TestRef(ref refValue); + Debug.Log("Ref Value after TestRef: " + refValue); + + int outValue1 = 20;// out ʱȭ ʾƵ + TestOut(out outValue1, out refValue); + Debug.Log("Out Value1 after TestOut: " + outValue1); + Debug.Log("Out Value2 after TestOut: " + refValue); + + // Ű params + int sum1 = MySum(1, 2, 3); + Debug.Log("Sum1: " + sum1); + + // ⺻ ʵ + MyTestBasicNumber(); + + // μ + MyTestBasicNumber(20, y: 20.5f, z: "ȳϼ"); + MyTestBasicNumber(y: 15.5f, x: 20, z: ""); + // Ű ޶ μ ϸ + // Ű + + string testNullValue = null; + string testNonNullValue = testNullValue ?? "null Դϴ.";// null + Debug.Log("Test Null Value: " + testNonNullValue); + Debug.Log("Test null value: " + testNullValue?.ToString()); //null Ǻ + //Debug.Log("Test null value: " + testNullValue.ToString()); // null Ʈ ߻ + // + Debug.Log("Test null value: " + (testNullValue?.ToString() ?? "null ̿")); // () ʼ + + // foreach string 뿭 ־ ̷ ϴ + foreach (char ch in "ȳϼ") + { + Debug.Log(ch); + } + + // nameof ̸ Ȯ + Debug.Log("myDecimal1 name : " + nameof(myDecimal1)); + + object obj = new Panda("Bao Bao"); + + // 1: is + if (obj is Panda panda) + { + Debug.Log($"ٿij : {panda.Name}"); + } + // Լ ϱ + MyAsset myAsset = new MyAsset(); + Debug.Log(myAsset.ClassName); + Debug.Log(myAsset.Liability); + // base test Ȯ + MyAsset myasset = new MyAsset(1); + + MyAsset2 myAsset2 = new MyAsset2(); + Debug.Log(myAsset2.NetValue); + + Asset2 asset2 = myAsset2;// + // overrider new + asset2.MyOverrider();// ۽ ü + asset2.MyNew();// θü Ѵ + + // sealed (żҵ Ŭ 밡) + asset2.MySealed();//ڽ ü + // Ұ żҵ + + + MyWindowApi();// API ȣ + + + } + + // extern Ű DllImport ƮƮ Ͽ + // C# Ƽ ڵ带 ȣ + // Windows API MessageBox Լ ȣ + [DllImport("user32.dll", CharSet = CharSet.Unicode)] + public static extern int MessageBox(IntPtr hWnd, string text, string caption, uint type); + + [ContextMenu("MY Window Open")] + //[ContextMenu(" api Ͽ â ")] + public static void MyWindowApi() + { + global::System.IntPtr owner = IntPtr.Zero; // :: Ͽ ش System + MessageBox(owner, "ȳϼ", "׽Ʈ", 0); + } + + void TestRef(ref int value) + { + value += 5; + } + void TestOut(out int value1,out int value2) + { + value1 = 100; + value2 = 200; + } + int MySum(params int[] numbers)// 迭 ·θ + { + int sum = 0; + foreach (int num in numbers) + { + sum += num; + } + return sum; + } + //int MySum2(params List numbers)// List · Ұ + //{// C#9 Ұ C# 13 + // int sum = 0; + // foreach (int num in numbers) + // { + // sum += num; + // } + // return sum; + //} + + // ⺻ ʵ + void MyTestBasicNumber(int x= 10, float y = 5.5f, string z = "Hello") + { + Debug.Log($"x: {x}, y: {y}, z: {z}"); + } + + + // static ʵ 迭 ⺻ 0 ʱȭ + static int staticInt; + int[] myArray = new int[5]; + + + /// + /// 1 ڿ ȣǴ ڷƾ ޼ + /// + /// + public System.Collections.IEnumerator WaitAndPrint() + { + yield return new WaitForSeconds(1f); + Console.Write('\a'); // Ƽ ֿܼ Ҹ () + Debug.Log("1 second has passed."); + } + // Update is called once per frame + void Update() + { + + } +} + +class Panda +{ + public string Name; + public static int Population = 0; + /// + /// Ŭ ȣ ϴ + /// + /// + /// ̸ + /// + public Panda(string name) + { + Name = name; + Population = checked(Population++);// checked Ű ÷ο ߻ ܸ ߻Ŵ + } +} +class Asset +{ + public string name; + /// + /// Լ (̽ ó ƴϴ ص ) + /// + public virtual decimal Liability => 0; + /// + /// Ϲ Լ Ұ + /// + public decimal Libility2 => 0; + + int x = 1; + public Asset(int x) => Debug.Log("this.x + x : " + (this.x+x)); + // ⺻ + public Asset() => Debug.Log("Asset ⺻ "); +} +/// +/// ߻ Ŭ ʼ +/// +abstract class Asset2 +{ + public abstract decimal NetValue { get; } + + // overrider, new test + public virtual void MyOverrider() => Debug.Log("Asset2 Overrider"); + public virtual void MyNew() => Debug.Log("Asset2 New"); + + // sealed test Լ + public virtual void MySealed() => Debug.Log("Asset2 sealed"); +} +class MyAsset : Asset +{ + public override decimal Liability => base.Liability; + public string ClassName { get; set; } = nameof(MyAsset); + //public override decimal Liability2 =>base.Libility2; // + public MyAsset(int x) : base(x) => Debug.Log("MyAsset base "); + // base(x) θü ڸ ϰ ߿ ȴ + + // ڸ  ⺻ ʼ + public MyAsset() => Debug.Log("MyAsset ⺻ "); +} +class MyAsset2 : Asset2 +{ + public override decimal NetValue => 2025; + + // ǿ + public override void MyOverrider() => Debug.Log("MyAsset2 Overrider"); + public new void MyNew() => Debug.Log("MyAsset2 New"); + + // + public sealed override void MySealed() => Debug.Log(" Ұ żҵ"); +} \ No newline at end of file diff --git a/Assets/Scripts/Chapter2.cs.meta b/Assets/Scripts/Chapter2.cs.meta new file mode 100644 index 0000000..90afd53 --- /dev/null +++ b/Assets/Scripts/Chapter2.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f749f7d6b10648445b8c3aa7d209ac41 \ No newline at end of file diff --git a/Assets/Scripts/Chapter3.cs b/Assets/Scripts/Chapter3.cs new file mode 100644 index 0000000..11c2cfd --- /dev/null +++ b/Assets/Scripts/Chapter3.cs @@ -0,0 +1,181 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class Chapter3 : MonoBehaviour, IEnumerator +{ + int count = 11; //⺻ ڴ private + // ̽ + public bool MoveNext()=> --count >=0;// count 1 Ű 0̸̻ true ȯ + public object Current => count;// count ȯ + public void Reset() => count = 11;// count 11 ʱȭ + + // enum ۼҼ ְ Ͻ ۼҼ ִ. + public enum BorderSide : byte// enum ⺻ ڷ int ̴. + { + Left = 1, + Right, // 2 + Top = 4, + Bottom // 5 ٷ 1 + } + // [Flags] // Ʈ ÷׷ ϱ ƮƮ + // 2 ϴ Flags ϴ° ̴ + [Flags] // ־ ǰ  Ʈ ÷׸ ǥϱ + public enum FlagsEnum : byte + { + None = 0, + A = 1 << 0, // 1 + B = 1 << 1, // 2 + C = 1 << 2, // 4 + D = 1 << 3 // 8 + } + + + void Start() + { + // FlagsEnum ϱ + foreach (FlagsEnum flag in Enum.GetValues(typeof(FlagsEnum))) + { + Debug.Log($"Flag: {flag}, Value: {(byte)flag}"); + } + + // Stack ׸ Ŭ + Stack intStack = new Stack(); + intStack.Push(10); + intStack.Push(20); + Debug.Log(intStack.Pop()); // 20 + Debug.Log(intStack.Pop()); // 10 + + // Swap ׸ ޼ + int x = 5, y = 10; + Debug.Log($"Before Swap: x = {x}, y = {y}"); + Swap(ref x, ref y); + Debug.Log($"After Swap: x = {x}, y = {y}"); + + // Initialize ׸ ޼ + MyClass[] myClassArray = new MyClass[3]; + Initialize(myClassArray); + foreach (var item in myClassArray) + { + Debug.Log(item != null ? $"{item}" : "Null"); + } + // Initialize2 ׸ ޼ + Initialize2(new string[] { "Hello", "World", "!" }); + + + } + + /// + /// ׸ Swap ޼ + /// + /// + /// + /// + void Swap(ref T a, ref T b) + { + T temp = a; + a = b; + b = temp; + } + /// + /// ׸ Ͽ new() ڸ ȣҼ ִ ޼ + /// + /// + /// + void Initialize(T[] Array) where T : new() // class, struct , ǵ + { + for (int i = 0; i < Array.Length; i++) + { + Array[i] = new T(); + } + } + void Initialize2(T[] Array) where T : notnull // null ʴ + { + for (int i = 0; i < Array.Length; i++) + { + Debug.Log(Array[i]); + } + } + + /// + /// Ȯ۵ ׸ ޼ + /// + SpecialStack specialStack = new SpecialStack(); + void Update() + { + if (Keyboard.current.wKey.isPressed) + { + specialStack.PushWithLog(UnityEngine.Random.Range(1, 100)); + } + if (Keyboard.current.sKey.isPressed) + { + specialStack.PopWithLog(); + } + } + /// + /// ׸ ޼ + /// + Balloon redBalloon = new Balloon { Color = "Red" }; + Balloon blueBalloon = new Balloon { Color = "Blue" }; + + [ContextMenu("CompareBalloons")] /// Ƽ Ϳ Ŭ + public void CompareBalloons() + { + bool areEqual = redBalloon.Equals(blueBalloon); + Debug.Log($"Are balloons equal? {areEqual}");// False + } + +} + +/// +/// ̽ ⺻ public ̴ ,Լ... +/// +interface IEnumerator // ̽ ⺻ public ̴ +{ + bool MoveNext(); + object Current { get; } + void Reset(); + +} +/// +/// ׸ øȭ Ŭ Ǵ Լ̴. +/// +/// +class Stack// Ŭ ⺻ internal ̴ +{ + int position; + T[] items = new T[100]; + public void Push(T i) => items[position++] = i; + public T Pop() => items[--position]; +} + +/// +/// Ļ ׸ Ŭ ϴ ׸ Ŭ +/// +/// +class SpecialStack : Stack +{ + public void PushWithLog(T value) + { + Debug.Log($"Push: {value}"); + Push(value); + } + + public T PopWithLog() + { + T value = Pop(); + Debug.Log($"Pop: {value}"); + return value; + } +} + +interface IEquatable { bool Equals (T obj ); }/// ׸ ̽ +class Balloon : IEquatable // ׸ ̽ +{ + public string Color { get; set; } + public bool Equals(Balloon other) + { + return this.Color == other.Color; + } +} diff --git a/Assets/Scripts/Chapter3.cs.meta b/Assets/Scripts/Chapter3.cs.meta new file mode 100644 index 0000000..5e49906 --- /dev/null +++ b/Assets/Scripts/Chapter3.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e8ab143db8fc9dd4b961d616c5344063 \ No newline at end of file diff --git a/Assets/Scripts/Chapter4.cs b/Assets/Scripts/Chapter4.cs new file mode 100644 index 0000000..07b33f0 --- /dev/null +++ b/Assets/Scripts/Chapter4.cs @@ -0,0 +1,186 @@ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.CompilerServices; +using System.Xml.Serialization; +using UnityEditor.XR; +using UnityEngine; +using UnityEngine.EventSystems; + +public class Chapter4 : MonoBehaviour +{ + // 4장 고급 c# 프로그래밍 + + delegate int Transform(int x); + //제네릭을 사용하여 + // delegate T Transform(T x);도 가능 + + // Action과 Func 대리자 + // Action: 반환값이 없는 대리자 void + // Func: 반환값이 있는 대리자 + //delegate void Action(); + //delegate int Func(int x); + + // 이벤트 대리자 + public event EventHandler PriceChanged; + // 보호된 가상 메서드로 이벤트 호출 + protected virtual void OnPriceChanged(decimal lastPrice, decimal newPrice) + {// 이름에 "On" 접두사 붙이기 관행이 있다 + PriceChanged?.Invoke(this, new PriceChangedEventArgs(lastPrice, newPrice)); + } + int Square(int x) => x * x; + void Start() + { + Transform t = Square; + Debug.Log(t(3)); // 9 출력 + + // ?.invoke 는 널 체크 (null 이면 호출 안함) + Debug.Log(t?.Invoke(4)); // 16 출력 + + // 람다로 임멱 함술 축가 + t += x => x + x; + Debug.Log(t(3));// 6 출력 (마지막 메서드 반환값) + // 델리게이트 메소드 제거 + t -= Square; + t -= x => x + x;// 람다식은 익명 메서드이므로 제거 불가 + Debug.Log(t?.Invoke(5)); // 10 출력 + + // Action + Action a = () => Debug.Log("Action delegate called"); + a(); + // Func + Func f = x => x * x; + Debug.Log(f(6)); // 36 출력 + + // 이벤트 사용 예제 + PriceChanged += (sender, e) => + { + Debug.Log($"Price changed from {e.LastPrice} to {e.NewPrice}"); + }; + OnPriceChanged(100m, 120m);// 이벤트 발생 + // 출력: Price changed from 100 to 120 + OnPriceChanged(100m, 120m);// 이벤트 발생 + // 같은 갑이라도 이벤트 발생 + + try + { + Debug.Log(0/2); // 2/0 는 컴파일러에서 막는다 + // 예외 던지기 + throw new DivideByZeroException(); + } + /// 0으로 나누기 예외 + catch (DivideByZeroException ex) //when (ex.InnerException != null) + {// when 필터링 ex.InnerException 가 null 이 아닐 때만 잡음 (true 면 잡음)(false 면 무시) + Debug.Log("0으로 나누기 에러 발생"); + //throw; // 예외 다시 던지기 + // 예외처리 못 받고 에러 로그 출력 + } + catch (Exception ex) + { + Debug.Log($"예외 발생: {ex.Message}"); + } + finally + { + Debug.Log("예외가 되든 안되든 동작은 함 ㅋㅋ"); + // 주로 네트워크 연결 해제, 파일 닫기 등 정리 코드 작성 + } + + bool isStop = true; + foreach (string i in GetColors(isStop)) + { + Debug.Log(i); + } + + foreach(int fib in EvenNumbersOnly(Fibs(6))) + Debug.Log(fib); + + + int? aa = null; + int bb = 7; + int? cc = aa + bb; + //하나가 null이면 null 반환(SQL도 동일) + Debug.Log(cc); // null 출력 + + info(); + +#pragma warning disable 414 // 414라는 경고 무시 (사용되지 않는 필드) + Debug.LogError("대충 경고 메시지");// 이건 무시되지 안는다 +#pragma warning restore 414 // 414라는 경고 다시 켜기 + + } + static void info( +[CallerMemberName] string memberNamer = null, +[CallerFilePath] string filePath = null, +[CallerLineNumber] int lienNumber = 0 +) + { + Debug.Log(memberNamer); //실행 메소드 이름 + Debug.Log(filePath); // 소스코드 경로 + Debug.Log(lienNumber); // 호출된 라인넘버(103) + } + /// + /// • 열거자: 컬렉션을 순회하기 위한 패턴/인터페이스입니다(IEnumerable, IEnumerator). + /// foreach가 내부적으로 사용하며, MoveNext(), Current, Reset() 메서드로 현재 위치를 추적합니다. + /// C#에서는 yield return/yield break로 열거자를 쉽게 구현합니다. + /// + /// + /// + IEnumerable GetColors(bool isStop)// 열거자 메서드 + { + yield return "Red"; + yield return "Green"; + if(isStop) + yield break; // 열거자 종료 retuer 0과 같음 + yield return "Blue"; + } + /// + /// 피보나치 수열 열거자 메서드 + /// + /// + /// + IEnumerable Fibs(int fibCount) + { + for(int i=0, prevFib = 1, curFib = 1; i < fibCount; i++) + { + yield return prevFib; + int newFib=prevFib + curFib; + prevFib = curFib; + curFib = newFib; + } + } + /// + /// 짝수만 반환하는 열거자 메서드 + /// + /// + /// + IEnumerable EvenNumbersOnly(IEnumerable sequence) + { + foreach(int x in sequence) + { + if ((x % 2) == 0) + { + yield return x; + } + } + } +} +//[ObsoleteAttribute("이 클래스는 가격 변경 이벤트에 사용됩니다. 더 이상 사용되지 않습니다.")] // 클래스에 대한 경고 메시지 아래와 동일 +[Obsolete("이 클래스는 가격 변경 이벤트에 사용됩니다. 더 이상 사용되지 않습니다.")] // 클래스에 대한 경고 메시지 +public class PriceChangedEventArgs : System.EventArgs +{ + public readonly decimal LastPrice; + public readonly decimal NewPrice; + public PriceChangedEventArgs(decimal lastPrice, decimal newPrice) + { + LastPrice = lastPrice; + NewPrice = newPrice; + } +} + +public class CustomerEntity +{ + [XmlElement("MyCustomer", Namespace = "http://oreilly.com"), Obsolete("사용 안함")] + public string Customer { get; set; } + +} diff --git a/Assets/Scripts/Chapter4.cs.meta b/Assets/Scripts/Chapter4.cs.meta new file mode 100644 index 0000000..e7c8bb1 --- /dev/null +++ b/Assets/Scripts/Chapter4.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8f98ef98a7a9c184f8bb832e79aa1405 \ No newline at end of file diff --git a/Assets/Scripts/Chapter5.cs b/Assets/Scripts/Chapter5.cs new file mode 100644 index 0000000..1907291 --- /dev/null +++ b/Assets/Scripts/Chapter5.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class Chapter5 : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Chapter5.cs.meta b/Assets/Scripts/Chapter5.cs.meta new file mode 100644 index 0000000..f01f05e --- /dev/null +++ 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+1,3 @@ + + +